Updated 1/24/2026

build your bloxels skills

Work through these levels to grow from beginner to master game designer!

🌟 level one: the basics 🌟

Start simple: learn the basics of building a game with blocks along with
your own characters and artwork

🧱 8 BLOCK TYPES

🎨 DECORATING A GAME

The building blocks of every Bloxels game - Learn what each block does and when to use it

Make your game look awesome by adding colors, details, and visual style

  • Bloxels games are built using 8 different block types, and each one has a special job.
  • Green blocks are solid ground. You walk on them, stand on them, and build platforms and walls with them.
  • Blue blocks are liquids like water or slime. Your character can swim through them.
  • Purple blocks are enemies and red blocks are hazards. Both can hurt your character, but hazards can’t be defeated.
  • Pink blocks give power-ups, orange blocks can be picked up and thrown, yellow blocks are collectibles, and white blocks tell the story or end the game.
  • Decorating happens after your level is built. First make the layout, then add art to make it look awesome.
  • Use the Assets tab to add artwork for blocks, enemies, power-ups, and story blocks from your library.
  • Match the art to the block’s job: terrain should look solid, hazards should look dangerous, and action blocks should stand out.
  • Make sure all 8 block types have art so players can easily tell what each block does.
  • Decorating isn’t the final step. After art, configure your hero/player, enemies, power-ups, story blocks, background, and music.

🖌️ CREATING ARTWORK

🧍CREATING CHARACTERS

⚙️ CHARACTER SETTINGS

🌄 CREATE BACKGROUNDS

Design players, enemies, and NPCs using pixel art!

Fine-tune how characters look, move, and attack!

Adjust character settings like speed, health, and abilities!

Create the world
behind your game!

  • You can draw your own art to use in a game, like characters, plants, or decorations
  • Colors can be changed and mixed, so you’re not stuck with just the basic ones
    Art can be animated by making more than one frame so it looks like it moves
  • Animations can be faster or slower depending on how you want them to feel
  • Any art you make can be added to your game and used to decorate different blocks or areas
  • You can design your own hero and enemy characters using simple shapes and colors
  • You can change colors anytime while you’re creating
  • Characters feel more alive when you add animations like standing (idle), walking, or jumping
  • Small changes between frames can make a character look like it’s moving or bouncing
  • Testing your character in a game helps you see what works and what you want to improve
  • You can use the Character Lab to change how a character behaves, not how it looks
  • You can adjust things like speed, size, hearts, and jump abilities to change gameplay
  • Different abilities make characters feel very different to play, like flying, double jumping, or attacking
  • Attack choices change how you defeat enemies and can’t all be used at the same time
  • Characters can be used as heroes or enemies, and you can tweak their settings for each game without changing the original character
  • You can use backgrounds to set the scene and mood for your game
  • Paint big areas first, like the sky, before adding details
  • Colors you choose affect how stamps and art look in the background
  • Stamps can be used to add repeating details that line up neatly
  • Any background you make can be saved and used in your games

🚩 END FLAGS

⚡CONFIGURE POWER-UPS

🚀 PUBLISHING GAMES

👾 CONFIGURE AN ENEMY

Give Your Game An Ending!

Restore health, change costumes, get powers!

Share your games
with the world!

Decide how enemies move, act, and challenge your player!

  • End flags are how players know they have finished your game
  • You use a white story block to create an ending for your level
  • End flags help your game feel complete, like the end of a story
  • You can choose fun effects to celebrate when the game ends
  • Most games need an end flag before they should be shared or published
  • You can use pink Power-up  blocks to give players special help
  • Pink blocks can either change your character, add special abilities, or restore health
  • Use quick presets to save time configuring special powers
  • Recovery power-ups give hearts back and help players survive longer
  • Power-up settings can be changed anytime to test new ideas
  • Publishing lets other people play your game in the Arcade
  • Before publishing, you review important things like your game title and start point
  • Most games need an end flag to be ready for publishing
  • Tags help players find your game more easily
  • After publishing, games are reviewed before they become public
  • Enemies can be customized to change how hard or easy your game feels
  • You can adjust enemy speed, size, hearts, jumps, and attacks
  • Copying enemies saves time when you want several that behave the same way
  • Decorating an enemy with a character gives it new abilities and behavior
  • Enemies can also fly, which makes levels more challenging and fun

⚔ level two: doing more ⚔

Go further: COMBINE SKILLS TO MAKE BIGGER, SMARTER, MORE INTERESTING GAMES

🧩 Game Templates

🔄 SHARING & REMIXING

📢 When Is a Game Ready to Publish?

Start with a ready-made level to save time and build faster!

Share your creations and
REMIX COOL IDEAS FROM OTHERS!

Decide when your game is ready for people to play!

  • Game templates help you get started when you don’t know what to build yet
  • Using templates saves time and helps you focus on making the game your own
  • Templates are starter games that you can change, decorate, or rebuild however you want
  • Some templates are platformer games and others are top-down games; some are already decorated and some aren’t
  • Matching templates have the same layout, but one is decorated and one is not
  • You can share characters, art, backgrounds, and games so others can use them
  • Shared items go into the class library where all club members can find them
  • Remixing lets you take something that already exists and make your own version
  • You can remix asset pack items by changing colors, art, or animations
  • Sharing and remixing save time and help you build cooler games together
  • A game is ready to publish when it feels finished and complete
  • Most games should have a clear beginning, middle, and end with an end flag
  • Before publishing, you should play test and make sure everything works as expected
  • Blocks should be decorated and the difficulty should feel just right
  • You can choose whether a game is public or unlisted when you publish
  • You can make changes to your game and then re-publish to share the latest version

🎁 Enemy Drops

🔐 Keys & Doors: The Basics

🧠 Keys & Doors: Advanced Tricks

Reward players with items, health, and more when enemies are defeated!

Use keys and locks to control where players can go!

Add challenge with multiple keys, paths, and puzzles!

  • Enemies can drop items when they are defeated
  • Enemy drops can include keys, hearts, or coins
  • Dropped keys can be matched to doors to control progress
  • Enemy drops reward players for taking on challenges
  • This feature can be used to create goals, puzzles, or special moments in a game
  • Keys let players unlock doors and control where they can go
  • Keys and doors use matching codes, so only the right key opens the right door
  • Doors can either use up a key or let players keep it for later
  • Any block can become a door, which allows for creative designs and surprises
  • Keys and doors can be used to create puzzles, traps, or dramatic moments in a game
  • Keys and doors can be used with many different block types, not just walls
  • Keys can change how blocks behave, like turning water solid or passable
  • Power-ups can be locked behind doors so they can’t be collected right away
  • Door art helps show players what is locked and makes secrets feel fair
  • Combining keys, doors, and different blocks lets you create puzzles and hidden rewards

💥 Exploding Blocks (Platformer)

💣 Exploding Blocks (Top-Down)

🖼️ Adding Decoration to the
Mid-Background

Use exploding blocks to attack enemies or open surprising new paths!

Blow up walls and obstacles in
top-down games!

MAKE YOUR LEVELS COOLER WITH ART BETWEEN FOREGROUND AND BACKGROUND!

  • Exploding blocks are special orange blocks that blow up when triggered
  • Explosions can destroy nearby blocks and cause chain reactions
  • You can control how strong the explosion is (damage) and whether it hurts the hero
  • Exploding blocks can be used to clear paths or defeat enemies
  • Door triggers can lock exploding blocks in place so they act like breakable walls
  • Exploding blocks work in top-down games the same way they do in platformers
  • Orange blocks can be set to explode by changing their action type in config mode
  • Explosions can damage enemies, blocks, and other exploding blocks in a chain reaction
  • You can adjust explosion damage and choose whether it hurts the hero
  • Adding a door trigger locks an exploding block in place so it can’t be pushed
  • Locked exploding blocks can still be destroyed by explosions, making breakable walls possible
  • Mid backgrounds add a new visual layer between the main background and the blocks
  • They let you draw behind blocks to create caves, walls, underground areas, and structures
  • Mid backgrounds act like a middle layer, with blocks in front and the background behind
  • You can use art and characters from asset packs to decorate mid backgrounds
  • Mid backgrounds help fill visual gaps left by coins or enemies, making levels feel more complete
  • They can be combined with block behaviors to create visual tricks like fake walls or drop-through platforms

🚀 level three: advanced techniques 🚀

Push it: USE ADVANCED SKILLS TO MAKE YOUR BEST GAMES EVER!!!

Stamp Tool (Copy & Paste)

One Way Walls

Wall Art Trick

Duplicate PARTS OF YOUR LEVEL TO BUILD FASTER!

CREATE WALLS THAT BLOCK OR ALLOW MOVEMENT—BUT ONLY ONE WAY!

Create decorative walls that players can walk in front of!

  • The stamp tool lets you copy and paste blocks, enemies, or whole sections of a level
  • Stamped sections keep their decorations, settings, and behaviors exactly the same
  • It saves time when extending platforms or repeating level patterns
  • You can stamp enemies instead of reconfiguring each one from scratch
  • Stamping helps you build bigger levels faster without extra setup work
  • One-way walls let players exit from one side but not enter from the other
  • They are created by combining animated block art with mid backgrounds
  • The trick works by changing the size of the wall’s collision area
  • Mid backgrounds hide the animation so the wall looks solid and fair
  • One-way walls are useful for secrets, shortcuts, and controlled level flow
  • White blocks can be used as wall art that players can walk in front of
  • Wall art helps rooms feel more realistic and visually interesting
  • Unconfigured white blocks act as decorations, no solid walls
  • This trick lets you add depth and detail without blocking movement
  • You may need to leave gaps so enemies and coins fit naturally in the space

💡 Warps let you connect levels, worlds, and even other games!

🌀 Warp Portals:
See Them in Action!

🚪 Secret Doors, Shortcuts, and more!

📚 Jump Between Your Own Games

🎮 Warp to Arcade Games

TELEPORT PLAYERS FROM ONE SPOT TO ANOTHER—INSTANTLY!

Use warps to move between areas inside the same game!

LINK YOUR OWN GAMES TO CREATE A CONNECTED WORLD!

Send players to other games in the Bloxels Arcade!

  • Warps let you connect multiple games to make one larger experience
  • Use white Story blocks to add warps
  • By connecting with warps, each game can act like a room, level, or area in a bigger world
  • Warps help you build complex games without putting everything in one level
  • You can use warps to create secret rooms, boss lairs, side paths, or sub-areas
  • Connecting games with warps makes your game feel bigger and more exploratory
  • Warps let you move to different locations inside the same game
  • Story blocks can be changed into game warps instead of text or end flags
  • You can place a warp destination anywhere in your level
  • Adding two warps lets players travel back and forth between areas
  • Warps are great for secret rooms, shortcuts, and layered level design
  • Warps can send players from one game to another game you’ve made
  • Story blocks can be changed into game warps instead of text or end flags
  • You choose which game to warp to and where the player will appear
  • Warped games can act like new levels, worlds, or rooms
  • Linking games together lets you build much bigger adventures
  • Warps can send players from your game into a published game in the arcade
  • Story blocks can be changed into game warps instead of text or end flags
  • You connect to arcade games by entering their arcade ID
  • When warping to another player’s game, you appear at their hero start point
  • Your character and abilities can carry over into the arcade game

Ready to test your skills? Check out the design challenges or Game ideas for inspiration!